Job Description
Join the creative team at Siege Camp as a Technical Artist & Animator. You'll innovate by bridging art and implementation for pre-alpha game development in Toronto.
This 6-month fixed-term contract role requires a dynamic artist with experience in rigging, animating, and crafting in-game assets. You will connect art and engineering to solve technical challenges while developing immersive multiplayer experiences. Collaboration with designers and artists to enhance game features will be key in this creative environment.
Key Responsibilities:
• Build and maintain Animation Blueprints in Unreal Engine
• Troubleshoot technical art issues across teams
• Create rigs and animations for characters and vehicles
• Collaborate closely for rapid feature iteration
Requirements:
• Ability to work independently with minimal supervision
• Strong understanding of skeletal hierarchies and animation principles
• Deep knowledge of Unreal Engine’s animation systems
• Experie...
This 6-month fixed-term contract role requires a dynamic artist with experience in rigging, animating, and crafting in-game assets. You will connect art and engineering to solve technical challenges while developing immersive multiplayer experiences. Collaboration with designers and artists to enhance game features will be key in this creative environment.
Key Responsibilities:
• Build and maintain Animation Blueprints in Unreal Engine
• Troubleshoot technical art issues across teams
• Create rigs and animations for characters and vehicles
• Collaborate closely for rapid feature iteration
Requirements:
• Ability to work independently with minimal supervision
• Strong understanding of skeletal hierarchies and animation principles
• Deep knowledge of Unreal Engine’s animation systems
• Experie...